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Flare, Nvidia's DGX Spark Inference Engine

NVIDIA has open-sourced Flare, a research-prototype local inference server for its SM120/SM121 GPUs including DGX Spark, under the Apache 2.0 license. Flare splits work between Ignition, a PyTorch, Transformers and FlashInfer/b12x build stage that compiles kernels and captures CUDA graphs, and Helios, a Rust runtime that serves the resulting package without Python. NVIDIA positions Flare as a focused alternative to vLLM for long conversations, coding agents and repeated tool use, and states it "is not, and will never, be a replacement for production inference engines like vLLM.

read2 min views6 publishedNov 2, 2026
Flare, Nvidia's DGX Spark Inference Engine
Image: Michielbdejong (auto-discovered)

Coding agents: skip this README and read AGENTS.md directly. Flare is a local inference server for NVIDIA SM120/SM121 GPUs, built for long conversations, coding agents, and repeated tool use. Its goal is to make the memory, bandwidth, and compute in workstations and compact systems such as DGX Spark go further, while keeping generation responsive.

This is a research prototype, and is made available via open-source to enable technical collaboration and collect early feedback.

The design rests on a few principles:

Embrace the standard PyTorch ecosystem at build time; serve from Rust. Ignition uses PyTorch, Transformers, and FlashInfer/b12x to load models, tune kernels, compile forwards, and capture CUDA graphs into a runtime package. Helios, the Rust runtime, serves that package without Python. Compilation and graph capture finish before serving. #

Build on the model ecosystem. Reuse canonical model implementations wherever their dataflow fits, and specialize the parts that need different layouts or execution. Model development keeps the tools and libraries that make the Python ecosystem productive. #

Make memory and state explicit. Plan buffers and execution capacities ahead of time. Treat conversation state—including recurrent state alongside KV caches—as a whole, so reuse, branching, and resuming preserve it correctly. #

Keep the runtime small and shared. Model recipes own model computation; the runtime owns scheduling, cache storage, and request handling. A focused hardware and kernel stack keeps those boundaries manageable.

vLLM covers a much broader range of models, hardware, and deployment patterns. Flare trades that breadth for a focused serving contract around selected models and local workloads. Flare is not, and will never, be a replacement for production inference englines like vLLM.

Think of Flare as a specialized option when its hardware and model coverage fit your machine.

Start with [model preparation and serving](https://github.com/NVIDIA/spark-local-inference/blob/main/docs/model-preparation.md).
See the [CLI guide](https://github.com/NVIDIA/spark-local-inference/blob/main/docs/cli-design.md) for configuration and the
[core design](https://github.com/NVIDIA/spark-local-inference/blob/main/docs/core-design.md) for the architectural reasoning.

Flare's project code is licensed under [Apache 2.0](https://github.com/NVIDIA/spark-local-inference/blob/main/LICENSE). Contributions
require the sign-off described in [CONTRIBUTING.md](https://github.com/NVIDIA/spark-local-inference/blob/main/CONTRIBUTING.md).
Third-party attributions are listed in [NOTICE](https://github.com/NVIDIA/spark-local-inference/blob/main/NOTICE); upstream terms remain

applicable to third-party code and assets.

The PyTorch-derived image resizing implementation in helios/ retains the

[PyTorch BSD-style license](https://github.com/NVIDIA/spark-local-inference/blob/main/helios/licenses/PyTorch.txt), also distributed with
[Helio](https://github.com/NVIDIA/spark-local-inference/blob/main/helio/licenses/PyTorch.txt). The DeepSeek recipe assets retain
their [MIT license](https://github.com/NVIDIA/spark-local-inference/blob/main/ignition/recipes/deepseek41/assets/LICENSE). The

helio/LICENSE and helio/NOTICE symlinks refer to the root files for Python package distribution.

Upstream chat templates are fetched with the model checkpoints and annotated locally using bundled insertion patches. Gemma uses pinned Google sources. The custom Kimi segmented renderer is included as project code. Downloaded model assets and exported model packages retain their upstream terms; see frontend preparation.

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