F3SPR A developer's F3SPR extractor, which began as a feature in 2014 and became a standalone tool by 2019, has reached its third iteration in 2026, now using AI assistance for extraction and animation frame support across Modoo Marble sprite containers. However, the developer reports that script-driven animations still fail to render correctly, and future work will focus on UI updates rather than complex multi-scene rendering. The history of this F3SPR extractor dates back to 2014, when it started as a small feature within a larger data parsing tool to handle specific scene data. Between 2017 and 2019, it evolved into a standalone dedicated extractor. Now, in 2026, this third iteration leverages AI assistance to tackle the delicate, heavy-lifting work of extraction and animation frame support across various Modoo Marble sprite containers. However, my latest attempt to drive animations through scripts and data has hit a wall. Animation and rendering aren't my main focus, and I still haven't had any luck getting it to render correctly. Moving forward, I'll be focusing primarily on UI updates and polish, completely bypassing the script-heavy multi-scene rendering since the workload is just too immense.