# Driver: Driver Recompiled: A PSX Recompilation Project

> Source: <https://reversedwithai.com/p/driver-44251a64>
> Published: 2026-10-23 10:35:32+00:00

## Evidence at a glance

Based on the linked sources. The author's reported result and independent confirmation are separate checks.

- AI involvement
- Model not reported. Tools: psxrecomp, recomp-ui, CMake, Ninja, Python. The writeup below describes the work attributed to AI.
- Reported result
- Partial. This is the directory's source-based outcome classification.
- Independent confirmation
- Not reported.
- Human work and limitations
- The project is actively maintained with recent commits as of September 2026. It uses a modular approach with submodules for core frameworks.

### Original sources

## What was done

Driver Recompiled is a static recompilation project for the PlayStation game Driver, utilizing psxrecomp and recomp-ui to enable native execution on modern systems.

Driver Recompiled is a static recompilation project for the PlayStation game Driver, built upon the psxrecomp and recomp-ui frameworks. The project functions as a native recompilation setup host, requiring users to provide their own original game disc images and retail BIOS files. The author, a DevSecOps engineer, reports that the project relies on substantial AI assistance for code generation. To maintain quality, the author states that all AI-generated code undergoes manual validation, including boot testing, hardware-oracle A/B comparisons, and deterministic replay probes. The project is associated with the R.A.I.D. (Retro AI Development) community. While Windows x64 support is established, release jobs for Linux and macOS remain deferred under a "Wave 2 Windows-first exception." The project documentation notes that while AI writes most of the code, the author performs all final testing before pushing changes. Further details are available at the [official repository](https://raw.githubusercontent.com/alexbeavs-ps1-ports/driver-recomp/HEAD/README.md).

## Reproduce it

```
git submodule update --init --recursive; ./psxrecomp/tools/ci/build_emitters.sh; python3 psxrecomp/psxrecomp_cli.py generate --config game.toml --project-root . --disc disc/<your>.cue; cmake -S . -B build-release -G Ninja -DCMAKE_BUILD_TYPE=Release; cmake --build build-release --target psx-runtime
```


