Dragon Warrior IV (NES): arichmondphoto/DragonWarrior4NESRecomp A developer publishing as arichmondphoto released DragonWarrior4NESRecomp, a static recompilation of the NES game Dragon Warrior IV built on the mstan/nesrecomp cycle backend, with an AI-generated HD graphics pack and a console-agnostic launcher for settings and Game Genie cheat codes. The HD sprites, maps and titles were generated with OpenAI GPT-Image-2.5-sunburst and the monsters with OpenAI GPT-Image-2, and the author reports the project was coded with assistance from Claude, with multiple commits co-authored by Claude Opus 5.5. The HD pack is presentation-only, leaving game logic identical to the original; the build supports macOS and Linux and requires users to supply their own legally obtained ROM, and the author notes the project is not 100% play-tested. Evidence at a glance Loading source evidence… What was done A static recompilation of the NES game Dragon Warrior IV using the nesrecomp framework, featuring an HD graphics pack generated by AI and a console-agnostic launcher. The project provides a static recompilation of the NES game Dragon Warrior IV using the mstan/nesrecomp https://raw.githubusercontent.com/arichmondphoto/dragonwarrior4nesrecomp/HEAD/README.md cycle backend. The port includes a custom HD graphics pack and a console-agnostic launcher for settings and Game Genie cheat codes. The HD graphics were generated using OpenAI GPT-Image-2.5-sunburst for character sprites, maps, and titles, while OpenAI GPT-Image-2 was used for monsters. The author reports that the project was coded with the assistance of Claude, with multiple commits co-authored by Claude Opus 5.5. The HD pack is presentation-only, meaning the game logic remains identical to the original. The author notes that the project is not 100% play-tested and requests reports for any bugs or missed graphics. The build process supports macOS and Linux, requiring the user to provide their own legally-obtained ROM. The project includes tools for capturing and mapping game assets to the HD artwork, with debug modes available to identify any remaining 8-bit pixels. Reproduce it git clone https://github.com/arichmondphoto/DragonWarrior4NESRecomp.git; cd DragonWarrior4NESRecomp; ./build macos.sh "/path/to/Dragon Warrior IV USA .nes" Community Ask a question, share what worked, or follow the next milestone. Your library https://reversedwithai.com/library