Dragon Ball Z: Budokai Tenkaichi 3: Budokai Tenkaichi 3: a native PC port built on a matching decompilation The Tenkaichi3Decomp project has released a native PC port of the PlayStation 2 game Dragon Ball Z: Budokai Tenkaichi 3 (SLUS-21678), built on a matching decompilation of the original game code rather than emulation, and the project documentation states it was created with the help of AI. The port implements new renderer, sound and input layers, supports Vulkan and OpenGL 3.3 with the latter as a fallback, and adds experimental smooth motion interpolation and online netplay with rollback. Users must supply their own legally obtained disc image, which the setup script processes via `python3 install.py --iso `; the project distributes no game assets, and known limitations include dropped frames during camera cuts with smooth motion enabled. Evidence at a glance Based on the linked sources. The author's reported result and independent confirmation are separate checks. - AI involvement - Reported models: AI. Tools: Vulkan, OpenGL 3.3, Dear ImGui. The writeup below describes the work attributed to AI. - Reported result - Works. This is the directory's source-based outcome classification. - Independent confirmation - Not reported. - Human work and limitations - The project explicitly requires the user to provide their own legally obtained disc image. It does not distribute game assets. The repository contains the game's built-in data tables as shape only, with values fetched from the user's disc at runtime. Original sources What was done A native PC port of Dragon Ball Z: Budokai Tenkaichi 3 USA release built on a matching decompilation. It features Vulkan and OpenGL renderers, experimental online play, and custom content support. It requires the user's own disc image to function. The Tenkaichi3Decomp https://raw.githubusercontent.com/z3xox/tenkaichi3decomp/HEAD/README.md project provides a native PC port of the PlayStation 2 title Dragon Ball Z: Budokai Tenkaichi 3 SLUS-21678 . The port is built upon a matching decompilation of the original game code, rather than using emulation. It implements a new renderer, sound, and input layer. The project documentation notes that it was created with the help of AI. The port supports both Vulkan and OpenGL 3.3 renderers, with the latter serving as a fallback for systems lacking Vulkan support. Experimental features include smooth motion interpolation and online netplay with rollback. Users must provide their own disc image, which the setup process uses to extract game data. Known limitations include the omission of frames during camera cuts when using smooth motion. The project includes a debug-based "Unlock everything" feature and allows for custom stage and song integration. Reproduce it python3 install.py --iso