Doom, in a Terminal Developer parsa released terminal-doom, a version of DOOM that runs inside a terminal by compiling Chocolate Doom to WebAssembly and piping it as kitty graphics at 35fps. The project, available on GitHub at github.com/dcouple/terminal-doom, was created in 53 minutes using an AI agent orchestrated by Pane's built-in orchestrator, which parsa claims marks 'the end of the tech tree.' Introducing terminal-doom: DOOM inside the terminal - real Chocolate Doom compiled to WebAssembly - piped into your terminal as kitty graphics at 35fps - one command to install Install it and play below parsa on X: "Introducing terminal-doom: DOOM inside the terminal - real Chocolate Doom compiled to WebAssembly - piped into your terminal as kitty graphics at 35fps - one command to install Install it and play below" github.com/dcouple/termin… https://github.com/dcouple/terminal-doom Inspired by @RobKnight https://x.com/RobKnight post // @aidenybai https://x.com/aidenybai repost @RobKnight https://x.com/RobKnight 's terminal browser is one of the cooler things I've seen & made this possiblehow terminal-doom happened: - i typed 1 messy message into Pane's orchestrator in the repo, typos & all - Claude Fable 5 orchestrator running my Pane workspace wrote a 1-page brief and kicked off an agent - 53 minutes later: public repo, working game check the repo 4 promptorchestration: my open-source project github.com/dcouple/Pane https://github.com/dcouple/Pane via built in orchestrator "Pane Chat" which uses dcouple/skills + dcouple/orchestra under the hood - i think this is the end of the tech tree