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[ARTICLE · art-165902] src=reversedwithai.com ↗ pub= topic=artificial-intelligence verified=true sentiment=↑ positive

Demon's Souls (BLUS-30443): Recompiled Demon's Souls (PS3) into a native Windows port with Claude

A developer has released a native Windows port of Demon's Souls (PS3, USA, BLUS-30443) built by statically recompiling the game's PowerPC and SPU code into x64 C/C++ with the ps3recomp toolchain, running without emulation. The port includes a custom runtime, a Direct3D 12 renderer, and patches for frame pacing, audio streaming and vector float math, and the author reports the entire game is playable at uncapped frame rates up to 240 fps with keyboard or controller input. Development commits credit Claude Opus 5.5 as a co-author for renderer optimizations, audio streaming fixes, and stutter recording and teleportation features; users supply a disc image that SETUP.bat decrypts via RPCS3 to obtain EBOOT.elf.

by read1 min views1 publishedNov 1, 2026
Demon's Souls (BLUS-30443): Recompiled Demon's Souls (PS3) into a native Windows port with Claude
Image: Reversedwithai (auto-discovered)

Evidence at a glance #

source evidence…

What was done #

This project provides a native Windows port of Demon's Souls by statically recompiling PS3 PowerPC and SPU code into x64 C/C++ using ps3recomp, enabling performance improvements and custom frame rates.

The project creates a native Windows executable for Demon's Souls (PS3, USA, BLUS-30443) by statically recompiling the game's PowerPC and SPU code into C/C++ using the ps3recomp toolchain. The resulting program runs as a native x64 application rather than through emulation. The build process requires a user-provided disc image, which is decrypted using RPCS3 to obtain the EBOOT.elf. The port includes a custom runtime, a Direct3D 12 renderer, and various patches to handle frame pacing, audio streaming, and vector float math optimizations. The author reports that the entire game is playable, with support for uncapped frame rates up to 240 fps and keyboard or controller input. Performance monitoring tools are integrated to record frame timing and assist in debugging stutters or crashes. Development commits credit Claude Opus 5.5 as a co-author for contributions including renderer optimizations, audio streaming fixes, and the implementation of stutter recording and teleportation features. The project documentation is available at https://raw.githubusercontent.com/timboat/demons-souls-recomp/HEAD/README.md.

Reproduce it #

Download the repository, place a valid BLUS-30443 disc image in the directory, and run SETUP.bat. The script handles extraction, decryption via RPCS3, recompilation, and final build generation.

Community #

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