Dead Rising 2: Case West: Dead Rising 2: Case West — a sibling Xbox 360 XBLA static recompilation port A native PC port of Dead Rising 2: Case West was completed by statically recompiling 58,345 PowerPC functions from the Xbox 360 version into native code, according to the project's README. The port, built on a purpose-built engine with a Vulkan 1.3 renderer, runs on Windows, Linux, Steam Deck and macOS, supports single-player from start to finish and online co-op via the XenonLive launcher, and requires users to supply their own game package file. The author states in the README that v1.1.2 (October 2026) is the official final build and that active development has stopped, with commit metadata crediting "Co-Authored-By: Claude Opus 5.5 (1M context)" for portability findings and technical implementation. Evidence at a glance Based on the linked sources. The author's reported result and independent confirmation are separate checks. - AI involvement - Reported models: Claude. Tools: XenonRecomp, XenosRecomp, Vulkan 1.3, ffmpeg, SDL. The writeup below describes the work attributed to AI. - Reported result - Works. This is the directory's source-based outcome classification. - Independent confirmation - Not reported. - Human work and limitations - The project documentation states that the author has stopped active development as of the v1.1.2 release in October 2026. The port is a sibling to the Dead Rising 2: Case Zero recompilation project, with which it shares runtime code and development history. Original sources What was done A native PC port of Dead Rising 2: Case West, using static recompilation of Xbox 360 code to run on Windows, Linux, Steam Deck, and macOS. The project is finished as of October 2026, with support for single-player and online co-op via the XenonLive launcher. The Dead Rising 2: Case West https://raw.githubusercontent.com/wivi514/dead rising 2 case west xenon recomp/HEAD/README.md project provides a native PC port of the Xbox 360 title by statically recompiling 58,345 PowerPC functions into native code. The port utilizes a purpose-built engine with a Vulkan 1.3 renderer and native keyboard/mouse support. The README documents that the single-player game is playable from start to finish, with online co-op functionality available through the XenonLive launcher. The project requires users to supply their own game package file. Development is officially concluded, with the author stating in the README: "Status: finished. v1.1.2 October 2026 is my official final build. The single-player game is playable start to finish... I have stopped active development." Commit metadata credits "Co-Authored-By: Claude Opus 5.5 1M context \ email protected\ https://reversedwithai.com/cdn-cgi/l/email-protection 1e70716c7b6e72675e7f706a766c716e777d307d7173 " for contributions including portability findings and technical implementation. Known minor issues include a potential black square on some AMD GPUs during loading screens, which can be cleared by alt-tabbing.