Simon Willison on X: "I built a Command & Conquer style RTS called Battle Drones, mainly using Claude Opus 5.5, which runs in the browser and includes device-to-device multiplayer over an audio link https://t.co/OUGfRDk7DU"
I built a Command & Conquer style RTS called Battle Drones, mainly using Claude Opus 5.5, which runs in the browser and includes device-to-device multiplayer over an audio link simonwillison.net/2026/Oct/20/ba…
I built a Command & Conquer style RTS called Battle Drones, mainly using Claude Opus 5.5, which runs in the browser and includes device-to-device multiplayer over an audio link simonwillison.net/2026/Oct/20/ba…
In addition to human-vs-in-game-AI and human-vs-human it supports two LLMs playing against each other! That works by pausing the game every 5s for them to think about the game state and queue up commands Here's a replay link for Haiku 5.5 vs GPT-6 Luna: simonw.github.io/battledrones/v…
Claude generated all of the 3D models (in Three.js) - here's a model explorer that lists them all plus their animation states. My favorite is the giant "Goliath" stomping mech simonw.github.io/battledrones/m…
Warning if you're going to try this: the audio multiplayer plays a high pitched noise throughout the game - annoying at best, and at worst might give you an actual headache
(Natalie: "why do my teeth hurt?") OK, that headache bug was really bad! It inspired me to add proper online multiplayer to Battle Drones (via a tiny @flydotio hosted WebSockets relay server) - now you can start an online game and send a link to a friend so they can join you simonwillison.net/2026/Oct/20/ba…
Looks really good. In the years of CDs I would definitely buy one with these screenshots. How many Claude Code Max 200 subs would you need to code this in a week?