codsh is a DeepSeek-native terminal coding agent on open dsh. It is not a Claude Code env wrapper.
The hook stays the same: /ship takes one sentence to verified code.
0.23.0 ships the Mission Contract control plane for that loop — so acceptance criteria stay sealed, drift blocks the run instead of rewriting the goal, and delivery needs recorded evidence.
When Gate 1 confirms the spec, /ship compiles a machine-checkable Mission Contract (mission.contract.json) from the sealed Main Track, Out of Scope, and acceptance criteria.
After seal:
Also in this release: wayfinder before the grill interview (destination + open decisions, separate from implementation), and tighter parent/subagent coordination — one parent-owned ticket per turn, fresh-context children for investigation / landing / review, parent keeps questions, gates, and final proofs.
npm: codsh-cli + codsh-bundle 0.23.0.
Ad-hoc agent plans live in conversation memory. They drift. Acceptance becomes vibes.
/ship keeps the human projection in Markdown and the runner-owned contract on disk:
While work is in flight you get a panorama: TTY overlay (Ctrl+G), a ticket-count teaser with the local Web flowchart URL, and the flowchart itself — /ship does not auto-open a browser.
Coming from Claude Code / Codex? Different harness, different product. Redirecting Claude Code at DeepSeek with env vars works; this is the native path on dsh. Map what maps / what’s missing on issue #64.
/ship builds (gallery)
Every gallery project started from a one-sentence request. Real screenshots and playable results: blackman99.github.io/codsh/gallery.html
(Publishing: upload local PNGs from /workspace/codsh-assets/gallery-0.23.0/ as cover + inline if Dev.to prefers hosted uploads.)
npm install -g @deepseek-ai/dsh codsh-cli
export DEEPSEEK_API_KEY=… # or any OpenAI-compatible route via ~/.dsh/settings.yaml
codsh
Node ≥22.19. Already on a matching dsh? npm i -g codsh-cli is enough.
Then:
/ship let long diffs open in a pager instead of scrolling past
For tiny edits, plain chat or ⇧Tab plan mode is enough — /ship is multi-phase and burns tokens on purpose.
codsh-cli`` codsh-bundle
Early project. Sharp edges welcome — especially Windows (#62) and third-party endpoints (#63).