Co-op Anything: The Repo That Tells Your AI Agent to Turn Single-Player Games Into Co-op The GitHub repository cranebeaker/coop-anything, created October 16, 2026, packages a Markdown playbook, agent skills and an MCP server that instruct coding agents such as Claude Code, Codex, Gemini CLI and Cursor to research, reverse engineer, build, test and package co-op multiplayer mods for single-player games. By October 30 the MIT-licensed repo had about 1,598 stars, 222 forks and 410 commits, roughly triple the attention it drew when it had about 437 stars, according to its GitHub page and API. The README recommends pairing the repo with REA, the reverse-engineering MCP installed via `npx rea-agents setup`, and splits work into a path for reviving buggy or abandoned co-op mods and a path for building co-op from zero. Co-op Anything is a GitHub repo that does not contain a game mod. It contains instructions for your AI agent. The idea in its README is blunt: point Claude Code, Codex, Gemini CLI or Cursor at the repo, say which single-player game you want to play with friends, and the agent researches what exists, reverse engineers the game if it must, builds or fixes the co-op, tests it with bots inside the game, and packages it for one-click install. The repo, cranebeaker/coop-anything https://github.com/cranebeaker/coop-anything?ref=explainx , was created on October 16, 2026. By October 30 it had about 1,598 stars, 222 forks, 410 commits and an MIT license, per the GitHub page and API. It is a good example of a growing pattern: a repository that is mostly a playbook for agents rather than code for humans. Below is what is in it, what has actually shipped, and the caveats. What Co-op Anything is, in one paragraph It is three things bundled together. First, a playbook of Markdown guides on topics like how co-op mods work, engine families, reviving abandoned mods, networking and desync hunting. Second, a set of agent skills in .agents/skills , mirrored in .claude/skills for Claude Code such as coop-research , coop-revive , coop-reverse-engineer , coop-build-from-zero , coop-networking , coop-sync-testing , coop-qa and couchlink . Third, an MCP server and a toolbox of sync-testing utilities. The repo's AGENTS.md is the entry point that tells an agent which phase it is in. If you are new to the terms, our explainer on agent skills as an open standard https://explainx.ai/blog/anthropic-donates-agent-skills-agentic-ai-foundation-agentskills-io-70-platforms-2026 covers how a skill file steers an agent, and the REA setup guide https://explainx.ai/blog/how-to-install-use-rea-reverse-engineer-anything-skill-claude-code-guide-2026 covers the reverse-engineering side that Co-op Anything leans on. The quick start According to the README, you tell your agent: Read https://github.com/cranebeaker/coop-anything https://github.com/cranebeaker/coop-anything?ref=explainx and follow AGENTS.md. I want to play game in co-op with my friends. The agent then follows the skills. To give it structured tools, you add the Co-op Anything MCP server. Claude Code picks it up from the repo's .mcp.json ; other agents use claude mcp add coop-anything -- python