Claude Code Source Code Analysis On March 31, 2026, Chaofan Shou discovered that Anthropic's Claude Code source code was exposed via a sourcemap file in the npm package, revealing the entire source code of the AI coding CLI. The leak includes a Tamagotchi-style companion pet system called 'Buddy' with 18 species and a deterministic gacha system, among other internal details. Anthropic has not yet commented on the leak. Earlier today March 31st, 2026 - Chaofan Shou on X discovered something that Anthropic probably didn’t want the world to see: the entire source code of Claude Code, Anthropic’s official AI coding CLI, was sitting in plain sight on the npm registry via a sourcemap file bundled into the published package. I’ve maintained a backup of that code on GitHub here https://github.com/Kuberwastaken/claude-code but that’s not the fun part Let’s dive deep into what’s in it, how the leak happened and most importantly, the things we now know that were never meant to be public. How Did This Even Happen? This is the part that honestly made me go “…really?” When you publish a JavaScript/TypeScript package to npm, the build toolchain often generates source map files .map files . These files are a bridge between the minified/bundled production code and the original source, they exist so that when something crashes in production the stack trace can point you to the actual line of code in the original file, not some unintelligible line 1, column 48293 of a minified blob. But the fun part is source maps contain the original source code . The actual, literal, raw source code, embedded as strings inside a JSON file. The structure of a .map file looks something like this: That sourcesContent array? That’s everything. Every file. Every comment. Every internal constant. Every system prompt. All of it, sitting right there in a JSON file that npm happily serves to anyone who runs npm pack or even just browses the package contents. This is not a novel attack vector. It’s happened before and honestly it’ll happen again. The mistake is almost always the same: someone forgets to add .map to their .npmignore or doesn’t configure their bundler to skip source map generation for production builds. With Bun’s bundler which Claude Code uses , source maps are generated by default unless you explicitly turn them off. The funniest part is, there’s an entire system called “Undercover Mode” undercover-mode--do-not-blow-your-cover specifically designed to prevent Anthropic’s internal information from leaking. They built a whole subsystem to stop their AI from accidentally revealing internal codenames in git commits… and then shipped the entire source in a .map file, likely by Claude. What’s Claude Under The Hood? If you’ve been living under a rock, Claude Code is Anthropic’s official CLI tool for coding with Claude and the most popular AI coding agent. From the outside, it looks like a polished but relatively simple CLI. From the inside, It’s a 785KB entry point, a custom React terminal renderer, 40+ tools, a multi-agent orchestration system, a background memory consolidation engine called “dream,” and much more main.tsx Enough yapping, here’s some parts about the source code that are genuinely cool that I found after an afternoon deep dive: BUDDY - A Tamagotchi Inside Your Terminal I am not making this up. Claude Code has a full Tamagotchi-style companion pet system called “Buddy.” A deterministic gacha system with species rarity, shiny variants, procedurally generated stats, and a soul description written by Claude on first hatch like OpenClaw. The entire thing lives in buddy/ https://github.com/kuberwastaken/claude-code/tree/main/src-rust/crates and is gated behind the BUDDY compile-time feature flag. The Gacha System Your buddy’s species is determined by a Mulberry32 PRNG , a fast 32-bit pseudo-random number generator seeded from your userId hash with the salt 'friend-2026-401' : Same user always gets the same buddy. 18 Species Obfuscated in Code The species names are hidden via String.fromCharCode arrays - Anthropic clearly didn’t want these showing up in string searches. Decoded, the full species list is: | Rarity | Species | |---|---| Common 60% | Pebblecrab, Dustbunny, Mossfrog, Twigling, Dewdrop, Puddlefish | Uncommon 25% | Cloudferret, Gustowl, Bramblebear, Thornfox | Rare 10% | Crystaldrake, Deepstag, Lavapup | Epic 4% | Stormwyrm, Voidcat, Aetherling | Legendary 1% | Cosmoshale, Nebulynx | On top of that, there’s a 1% shiny chance completely independent of rarity. So a Shiny Legendary Nebulynx has a 0.01% chance of being rolled. Dang. Stats, Eyes, Hats, and Soul Each buddy gets procedurally generated: 5 stats : DEBUGGING , PATIENCE , CHAOS , WISDOM , SNARK 0-100 each 6 possible eye styles and 8 hat options some gated by rarity A “soul” as mentioned, the personality generated by Claude on first hatch, written in character The sprites are rendered as 5-line-tall, 12-character-wide ASCII art with multiple animation frames. There are idle animations, reaction animations, and they sit next to your input prompt. The Lore The code references April 1-7, 2026 as a teaser window so probably for easter? , with a full launch gated for May 2026. The companion has a system prompt that tells Claude: A small {species} named {name} sits beside the user's input box and occasionally comments in a speech bubble. You're not {name} - it's a separate watcher. So it’s not just cosmetic - the buddy has its own personality and can respond when addressed by name. I really do hope they ship it. KAIROS - “Always-On Claude” Inside assistant/ https://github.com/kuberwastaken/claude-code/tree/main/src-rust/crates , there’s an entire mode called KAIROS i.e. a persistent, always-running Claude assistant that doesn’t wait for you to type. It watches, logs, and proactively acts on things it notices. This is gated behind the PROACTIVE / KAIROS compile-time feature flags and is completely absent from external builds. How It Works KAIROS maintains append-only daily log files - it writes observations, decisions, and actions throughout the day. On a regular interval, it receives