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AtariBench: Evaluating Spatiotemporal Reasoning of Vision-Language Models in Atari Gameplay

A new arXiv paper (2611.08755v1) introduces AtariBench, a controlled benchmark that evaluates vision-language models across 20 Atari 2600 games requiring sequential decisions from high-temporal-resolution gameplay streams. The authors report that state-of-the-art VLMs often fail to infer object motion and direction, show brittle sequential decision-making, and over-rely on textual interaction history despite newly appended visual feedback. AtariBench also includes a separability analysis identifying which in-game scores reliably signal model competence, and is used to study how memory design and prompting strategies affect performance.

by read1 min views1 publishedNov 9, 2026

arXiv:2611.08755v1 Announce Type: new Abstract: Vision-Language Models (VLMs) have achieved strong performance on static visual understanding benchmarks, yet their ability to act in dynamic environments remains less well understood. We introduce AtariBench, a controlled benchmark that evaluates VLMs across 20 Atari 2600 games, requiring models to make sequential decisions from high-temporal-resolution gameplay streams. By decoupling fast in-game dynamics from wall-clock inference speed, AtariBench focuses on whether models can perceive rapid visual state changes, reason over spatiotemporal dynamics, and ground actions in the current observation. Our experiments reveal substantial limitations in state-of-the-art VLMs: models often fail to infer object motion and direction, exhibit brittle sequential decision-making, and over-rely on textual interaction history despite newly appended visual feedback. We further introduce a separability analysis to identify which in-game scores provide reliable signals of model competence, and use the benchmark to study how memory design and prompting strategies affect performance. Overall, AtariBench exposes a persistent gap between passive visual perception and active decision-making, providing a lightweight and rigorous testbed for developing VLMs that can reason and act in dynamic environments.

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