Ask HN: Did anyone try to build game engine purely for LLM A Hacker News user posting under the handle steammaho asked whether anyone has tried to build a game engine purely for LLMs, proposing an engine that would make models efficient, fast, and cheap through how data and workflows are organized. The Ask HN post, submitted 21 minutes before the page was captured, had drawn 2 points and 1 comment, and asked what the best stack for such a system would be along with any tips or tricks. | Guidelines newsguidelines.html \| FAQ newsfaq.html \| Lists lists \| API https://github.com/HackerNews/API \| Security security.html \| Legal https://www.ycombinator.com/legal/ \| Apply to YC https://www.ycombinator.com/apply/ \| Contact mailto:hn@ycombinator.com | | | Hacker News news new newest \| past front \| comments newcomments \| ask ask \| show show \| jobs jobs \| submit submit | login login?goto=item%3Fid%3D49669713 | | | | Ask HN: Did anyone try to build game engine purely for LLM item?id=49669713 | | | | 2 points by steammaho user?id=steammaho 21 minutes ago item?id=49669713 \| hide hide?id=49669713&goto=item%3Fid%3D49669713 \| past https://hn.algolia.com/?query=Ask%20HN%3A%20Did%20anyone%20try%20to%20build%20game%20engine%20purely%20for%20LLM&type=story&dateRange=all&sort=byDate&storyText=false&prefix&page=0 \| favorite fave?id=49669713&auth=8118c7c55ef9a427fb47580ac4a41f3727437189 \| 1 comment item?id=49669713 | | | | Something that will allow models to be efficient, fast, cheap just because how data and workflows are organized. What is the best stack for this? Any tips, tricks? |