# Apex Compute revealed Apex Neural Rendering (ANR), their cross-platform answer to NVIDIA DLSS

> Source: <https://www.gamingonlinux.com/2026/11/apex-compute-revealed-apex-neural-rendering-anr-their-cross-platform-answer-to-nvidia-dlss/>
> Published: 2026-11-12 10:51:59+00:00

Apex Compute recently announced [Apex Neural Rendering (ANR)](https://apexcompute.com/neural-rendering) - a cross-platform Super Resolution, Ray Reconstruction, and Frame Generation technology. They have some of it up on [GitHub](https://github.com/apex-compute/ANR), but it's not clear what license they're using as there's no license listed yet. So I'll refrain from calling it "Open Source" until they sort that out.

On their X (Twitter) account they [said](https://x.com/apexcompute/status/2120618617570300017):

Introducing Apex Neural Rendering (ANR), our cross-platform Super Resolution, Ray Reconstruction, and Frame Generation technology, delivering up to 2.4× faster performance and higher quality rendering than NVIDIA DLSS.

ANR rebuilds neural rendering around a new architecture that outperforms current state of the art models.

Works on all GPU vendors.

- NVIDIA: GeForce RTX 20, 30, 40, and 50 series, plus GTX 16 series.
- AMD: Radeon RX 5000, 6000, 7000, and 9000 series, plus Steam Deck.
- Intel: Arc A and B series.
Our Super Resolution and Ray Reconstruction models are currently in training. Coming soon!

It's supported on Windows 10 and 11, and on Linux / SteamOS with Proton which is nice to see.

The Frame Generation is available to test now, with other parts to come later. So you don't have to believe their screenshots or talk of better quality and performance, you can go and test it yourself. One of their own comparisons in The Last of Us:

This could be real interesting, especially if it continues to be worked on and expanded to give more options across all different types of GPUs and operating systems.

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