Watch your AI coding sessions grow a peaceful pixel-art realm.
Every Claude Code, Codex, OpenCode or Koda session becomes a settler walking out of the keep. The tool it runs decides which workshop it visits, subagents become workers, and tokens fill the storehouse β a calm, Age-of-Empires-style kingdom of your work. No combat, just a quiet realm you can watch at a glance.
Age of Agents (npm package ** age-of-agents**) runs as a small local web app alongside your normal CLI workflow. It watches your agent session transcripts and renders them as a calm, real-time strategy realm:
Each session β a settler. Start a Claude Code, Codex, OpenCode or Koda session and a settler walks out of the keep, carrying your prompt as its task.Tools β workshops. The settler heads to the building that matches the work β the forge for code edits, the mage tower for web research, the mine for the terminal.Subagents β workers. When a session spawns subagents (e.g. the Task tool), they appear as little workers around their settler.Tokens β harvest. Tokens read and produced fill the storehouse. Settlers ponder while thinking, rest when waiting, and stroll home when the day's work is done.Two worlds. Switch between afantasy(top-down) and a** sci-fi**(isometric) realm on the fly.** Many projects β cities.**Each project becomes a city you can switch between; open one for an optional peek atBeadstasks and aGraphifycode map (seeProject intel).
A glanceable, second-monitor view of what your agents are quietly up to.
| Fantasy | Sci-Fi |
|---|
Session detail β click a settler to inspect its task, token economy and live activity:
Install β npm i -g. Install it globally for the short
aoa
command; update with npm update -g age-of-agents
when new versions ship:
npm i -g age-of-agents
aoa # watches ~/.claude, ~/.codex, ~/.opencode & ~/.koda sessions (+ Claude in local Docker), prints the URL
aoa --demo # calm demo mode (fake sessions)
aoa --open # also open the browser
The server binds to
127.0.0.1
only and never writes your transcripts anywhere β it just reads them locally and broadcasts game state over a local WebSocket. See[Privacy].
git clone https://github.com/agentsmill/age-of-agents
cd age-of-agents && npm install
npm run demo # server (demo) + client (Vite) β http://localhost:5173
npm run dev # visualize your real sessions
For focused local testing you can limit which session sources are watched:
AOA_SOURCES=codex npm run dev
AOA_SOURCES=claude,codex npm run dev
AOA_CODEX_LOOKBACK_DAYS=3 npm run dev
AOA_SOURCES
accepts claude
, codex
, opencode
, and koda
.
Codex watches recent date folders by default instead of the entire historical
~/.codex/sessions
tree.
Local engines don't write transcripts, so Age of Agents captures them through a small logging proxy. Two ways in:
Ollama (terminal):
aoa local llama3 # wraps `ollama run llama3` and logs it as a hero
The session shows up on the battlefield; the model appears in the Modele tab, where you can assign a sprite (context window is read automatically from Ollama).
Any OpenAI-compatible backend (llama.cpp / vLLM / oMLX / coding agents):
LLM_BASE_URL=http://localhost:8000/v1 aoa local-proxy # prints a proxy URL
Point your client's base URL at the printed proxy URL. Default backend base URLs:
| Backend | Default base URL |
|---|---|
| Ollama | http://localhost:11434/v1 |
| llama.cpp | http://localhost:8080/v1 |
| vLLM | http://localhost:8000/v1 |
| oMLX | http://localhost:10240/v1 |
Overrides: LLM_BASE_URL
, LLM_MODEL
, LLM_API_KEY
.
agent session transcript βββΆ server (watcher + state machine) βββΆ WebSocket βββΆ client (PixiJS realm + HUD)
- The
server tails JSONL transcripts, turns each line into a
Fact
, and runs a small per-sessionstate machine(thinking / working / resting / idle / returning). - It broadcasts a
HeroSnapshot
for every session over a WebSocket. The snapshot carrieswhatthe session is doing (currentTool
, recent actions, tokens) β never raw coordinates. - The
client decideswhereeach settler goes and renders the pixel-art realm, the HUD, the minimap and the side panel. Running agents in Docker? Local containers are auto-discovered (zero-config) and their Claude sessions read straight out of the container viadocker exec
β no image changes, no host bind-mounts required. Containerized settlers carry a π³ badge in the side panel. Disable withAGENTCRAFT_DOCKER=0
.
Run several projects at once and each becomes its own city in the top bar β switch between them, or pick All to see every settler together. A city shows how many agents are active and which kind (Claude, Codex, OpenCode, Koda).
Select a city to open the Architect's Hall, a side panel that surfaces two optional, third-party signals about that project β read-only and entirely opt-in:
π Beadsβ open tasks fromBeads, an AI-native issue tracker that lives in your repo. Age of Agents reads.beads/issues.jsonl
(falling back tobd list --json
). Turn it on in a project withbd init
.π³ Graphβ a code knowledge graph: symbol, edge and community counts plus the most-connected "god-nodes". Age of Agents readsgraphify-out/graph.json
. Generate it with thebundled, dependency-free generatorβ runnpm run graphify
in a project (ornode scripts/graphify.mjs <dir>
) to scan relative imports and writegraphify-out/graph.json
. You can also use the externalGraphifytool; the schema is the same.
Neither tool is bundled or required. If a project has no .beads/
or graphify-out/
, the panel just reads "not initialized"; it polls every few seconds, so intel appears as soon as the files do.
Two full art sets, switchable from the top bar:
Fantasyβ top-down: keep, mage tower, library, guild, market, mine, orchard & ponds.** Sci-Fi**β isometric: command center, hangars, drone factory, ore refinery, research lab on a calm Martian colony.
A small npm-workspaces monorepo, published as the single age-of-agents
CLI:
| Package | Stack | Responsibility |
|---|---|---|
packages/shared |
||
| TypeScript | WebSocket protocol types (GameEvent , snapshots) |
|
packages/server |
||
Node + Fastify + ws + SQLite |
||
| transcript watcher, state machine, hooks endpoint, demo generator, CLI | ||
packages/client |
||
| Vite + React 19 + PixiJS v8 | the game realm, HUD, minimap, side panel |
npm test # unit tests (server + client)
npm run build # production client + bundled CLI (dist/cli.js)
- The server listens on
127.0.0.1
only β nothing is exposed to your network. - Transcripts are read
locally and read-only; their contents are never written to disk by Age of Agents or sent anywhere. - Installing the optional Claude Code hooks modifies
~/.claude/settings.json
(a fast event channel). Demo mode touches nothing of yours. Optional interactive mode (off by default). You can let the panel answer Claude Code permission prompts and plan approvals via the local hooks. It stays127.0.0.1
-only; with the mode off, Age of Agents remains a passive read-only observer. When on, an unanswered prompt (timeout or app closed) always falls back to the terminal β the app never auto-allows. "Always allow" rules live in~/.age-of-agents/permission-policy.json
; the app never edits the permission rules in~/.claude/settings.json
.Optional: launch agents from the app (BETA β With the Claude Agent SDK installed (setup guide).npm i @anthropic-ai/claude-agent-sdk
), aπ Launch agent button lets you start a Claude Code session from the panel β pick a folder, type a prompt, choose a permission mode. These app-owned sessions are real Claude Code runs (they use your account and tokens) and you answer their permission prompts, plan approvals and multiple-choice questions (a centered "agent question" modal) directly in the panel. The SDK is an optional dependency; without it the button is hidden and nothing changes.Auth for launching: the Agent SDK authenticates from environment variables only β it doesnot read your interactive Claude Code login. To use your subscription, generate a long-lived token once withclaude setup-token
, then start the app from a shell whereCLAUDE_CODE_OAUTH_TOKEN
is set (andANTHROPIC_API_KEY
is unset, or it takes precedence). Without it, launches fail with401 Invalid authentication credentials
; the launch dialog warns when no auth is present.
All pixel-art assets in packages/client/public/assets/
were generated by the author with PixelLab and are the author's own work β released here under the same MIT license as the code. Without any assets the game still runs on procedurally generated placeholders.
assets-manifest.json
scripts/download-assets.mjs
are an optional helper for swapping in alternative third-party packs locally; those packs are never committed (some forbid redistribution) and are not needed to run the game.
Issues and PRs are welcome. To get going: npm install
, then npm run demo
to see the realm, and npm test
before opening a PR.
MIT Β© Mateusz Pawelczuk. Art assets generated with PixelLab, redistributed under MIT per PixelLab's Terms of Service.
Inspired by AgentCraft. Built with PixiJS, React, Fastify and PixelLab.