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Advancing Creative Physical Intelligence in Large Multimodal Models

Researchers introduced MM-CreativityBench, a new benchmark designed to test whether large multimodal models can solve open-ended, physically grounded problems by repurposing objects in non-obvious ways. The study found that current models frequently fail due to a lack of sustained visual exploration, often overlooking relevant entities or hallucinating attributes not present in the image. To address this, the team proposed affordance-grounded alignment, a preference learning method that significantly reduced grounding errors and improved the models' ability to select correct entities and parts for creative tool use.

read1 min publishedMay 27, 2026

arXiv:2605.26396v1 Announce Type: new Abstract: Large multimodal models (LMMs) have rapidly advanced in perception and reasoning; however, it remains unclear whether these capabilities generalize to discovering visually grounded solutions in open-ended environments, beyond pattern recognition. In such settings, intelligence requires more than answering well-posed questions: it involves identifying how elements in a scene can be repurposed in non-obvious yet physically feasible ways. This form of creative problem-solving is central to human intelligence, but remains largely untested in current benchmarks. To evaluate this ability, we introduce MM-CreativityBench, a benchmark for affordance-grounded creative tool use in visually rich, physically constrained environments. Each instance presents a scenario image with structured views of candidate entities and their parts, enabling fine-grained, interactive evaluation of how models iteratively inspect the scene, identify relevant affordances, and compose visually and physically grounded solutions. Our experiments show that current LMMs often fall short, not due to lack of generative capability, but because they do not sustain grounded exploration. Models often overlook relevant entities, under-examine critical parts, or hallucinate attributes not grounded in the image. Motivated by this failure mode, we propose affordance-grounded alignment, which casts creative tool use as a preference learning problem. Using Direct Preference Optimization, we encourage models to prefer attribute-affordance reasoning grounded in visual evidence over hallucinated alternatives. In addition, we incorporate supervision derived from an affordance knowledge base to guide broader entity exploration and multi-turn planning. Our results show consistent gains in selecting the correct entities and parts, while substantially reducing hallucination and grounding-related errors.

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