A one-person studio shipped a Steam demo of a 12-chapter FPS coded by AI agents in 20 working days. Here is what the agents could and could not do. A one-person Turkish game studio, Ekin, released a free Steam demo of Iron Curtain Call on 28 October, a 12-chapter cartoon-noir FPS set in an alternate 1965 where a customer-service AI runs World War III, with the code written by Claude Code agents working from Ekin's design documents across 3,929 commits in 20 working days. The demo release documents what the AI agents could and could not accomplish in building the game. I am Ekin, a one-person game studio in Turkey. On 28 October the free demo of Iron Curtain Call went live on Steam: a fast cartoon-noir FPS set in an alternate 1965 where a customer-service AI runs World War III. The code is written by Claude Code agents working from my design documents: 3,929 commi