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A Multi-Modal Interactive Narrative Game for French-Speaking Primary School Learners

A classroom feasibility study of an LLM-powered interactive narrative game with 35 students aged 9-10 and two teachers at two primary schools in French-speaking Switzerland found positive student attitudes toward the stories and illustrations and high perceived ease of use, but only moderate perceived usefulness for French literacy activities, with many students saying the story language fell below their level. Qiao Wang, Adnan Labib, Thierry Geoffre, Yixuan Huang and Zheng Yuan present the system in "A Multi-Modal Interactive Narrative Game for French-Speaking Primary School Learners" at the 1st Workshop on Multi-modality and Multi-lingual Language Learning (Multi-LLL 2026), pages 65-76, published by the Association for Computational Linguistics. The system combines an initialization module for story structuring, a generation module that iteratively produces story texts and illustrations from player choices, and a language scaffolding module for contextualized explanations of player-selected text, with text generation prompted across five curriculum-informed proficiency bands from primary to early secondary reading levels; the study also reported occasional character-consistency issues and repetitive illustrations across scenes, while teachers saw pedagogical benefits when the system was paired with additional classroom activities.

read2 min views12 publishedOct 31, 2026
A Multi-Modal Interactive Narrative Game for French-Speaking Primary School Learners
Image: Aclanthology (auto-discovered)
Abstract

In this study, we built a Large Language Model (LLM)-powered interactive narrative game for French-speaking primary school learners. The system consists mainly of three modules: an initialization module for story structuring, a generation module for iterative generation of story texts and illustrations based on player choices, and a language scaffolding module for providing contextualized explanations of player-selected textual elements. Text generation is prompted using five curriculum-informed proficiency bands spanning primary to early secondary reading levels. A classroom feasibility study was conducted with 35 students aged 9-10 and two teachers at two primary schools in French-speaking Switzerland. Results showed positive student attitudes towards the stories and illustrations and high perceived ease of use. However, students perceived the game’s usefulness for French literacy activities as moderate, with many noting that the story language was below their level. Occasional issues in character consistency and repetitive illustrations across scenes were also mentioned. Teachers highlighted potential pedagogical benefits when the system is combined with additional classroom activities.

- Anthology ID:
- 2026.multilll-1.8
- Volume:
- [Proceedings of the 1st Workshop on Multi-modality and Multi-lingual Language Learning](https://aclanthology.org/volumes/2026.multilll-1/)
- Month:
- Venues:
- [Multi-LLL](https://aclanthology.org/venues/multilll/) |[WS](https://aclanthology.org/venues/ws/)
- SIG:
- Publisher:
  • Association for Computational Linguistics
- Note:
- Pages:
  • 65–76
- Language:
- URL:
- [https://aclanthology.org/2026.multilll-1.8/](https://aclanthology.org/2026.multilll-1.8/)
- DOI:
- Cite (ACL):
- Cite (Informal):
- [A Multi-Modal Interactive Narrative Game for French-Speaking Primary School Learners](https://aclanthology.org/2026.multilll-1.8/) (Wang et al., Multi-LLL 2026)
- PDF:
- [https://aclanthology.org/2026.multilll-1.8.pdf](https://aclanthology.org/2026.multilll-1.8.pdf)
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