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[ARTICLE · art-166431] src=reversedwithai.com ↗ pub= topic=artificial-intelligence verified=true sentiment=· neutral

A Bug's Life (PS1): Reverse engineered A Bug's Life (PS1) using Claude Opus 5.5

A developer reverse engineered the PlayStation 1 game A Bug's Life (USA v1.0, SCUS-94288) into decompiled and reconstructed C code, crediting Claude Opus 5.5 as a co-author and noting that every step of the process involved AI assistance. The repository includes call graphs, censuses, engineering specifications for the LEVEL.DAT and LEVEL.RAW file formats, and analysis tools written in Python and C driven through a custom fork of the DuckStation emulator used as an external debugger. The author warns some findings may be inaccurate or false, and the repository omits the game executable, disc images and assets, requiring users to supply their own copy identified by SHA-256 hashes; many tools depend on local paths and the debugger fork that are not included, so the scripts cannot run immediately.

by read1 min views1 publishedNov 5, 2026
A Bug's Life (PS1): Reverse engineered A Bug's Life (PS1) using Claude Opus 5.5
Image: Reversedwithai (auto-discovered)

Evidence at a glance #

source evidence…

What was done #

This project provides decompiled C code, analysis, and engineering specifications for A Bug's Life (PS1, SCUS-94288). The work includes custom debugging tools and documentation generated with the assistance of Claude Opus 5.5.

This project documents the reverse engineering of the PlayStation game A Bug's Life (USA v1.0, SCUS-94288). The repository contains decompiled and reconstructed C code for game functions, which include the original MIPS instructions in comments. Analysis artifacts, such as call graphs and censuses, are provided alongside engineering specifications for file formats like LEVEL.DAT and LEVEL.RAW. The author utilized a custom fork of the DuckStation emulator as an external debugger to drive analysis and tracing tools written in Python and C. Claude Opus 5.5 is credited as a co-author for the project. The author notes that every step of the process involved AI assistance and warns that some findings may be inaccurate or false. The repository does not contain the game executable, disc images, or assets; users must provide their own copy of the game, identified by SHA-256 hashes. Many tools rely on local paths and a specific debugger fork that are not included in the repository, preventing immediate execution of the provided scripts. Further details are available at https://raw.githubusercontent.com/reverseengineeringgameswithai/abugslifeps1/HEAD/README.md.

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