7 Claude Code Mods That Actually Fix Real Workflow Problems Seven Claude Code mods — File Tree, Replay Theater, Blast Radius, Collision Guard, Agent Flow and Reflect — add file visibility, edit replay, pre-execution warnings for risky bash commands such as rm -rf, cross-session conflict detection, subagent monitoring and saved-instruction capture to Anthropic's coding agent, demonstrated on Claude Code version 2.1.287 or newer where mods are enabled by default. The mods, built by independent developers and Anthropic's own Claude Code Playground repository, install through Claude Code's plugin system via claude plugin marketplace add and claude plugin install, and require a fresh session to load. None of the mods make their own model calls to render their panels, so the display does not add to usage bills, though the agents and edits they observe still consume the normal Claude allowance. 7 Claude Code Mods That Actually Fix Real Workflow Problems Seven Claude Code mods explained with install steps: File Tree, Replay Theater, Blast Radius, Collision Guard, Agent Flow, and Reflect. What are Claude Code mods and why do they matter? Claude Code mods are extensions that run inside Anthropic’s coding agent and react to events, add interface panels, or intervene before a tool executes. They solve a specific problem: Claude Code can make large, fast changes to a codebase, but once it’s done you’re left reconstructing what happened, checking whether a risky command actually ran, or noticing too late that two parallel sessions edited the same file. Seven mods, built by independent developers and Anthropic’s own playground repository, address these gaps directly: visibility into files, replay of edits, warnings before destructive commands, conflict detection across sessions, visibility into delegated subagents, and a way to turn repeated corrections into saved instructions. TL;DR - File Tree adds a project browser next to the Claude Code conversation so you can see which files Claude is touching without switching to your editor. - Replay Theater lets you step through the file edits from the latest editing turn, but it records edit requests , so you still need git diff and your test suite to confirm changes actually landed. - Blast Radius intercepts certain risky bash commands like rm -rf and shows what will be affected before you approve or cancel, though it only recognizes specific patterns and can miss scripts, aliases, or combined shell commands. - Collision Guard flags when a second Claude session tries to edit a file another active session recently touched, and can offer a git worktree as an alternative path. - Agent Flow gives you a live panel showing which delegated subagents are running, their current tool, and elapsed time, useful when you fan work out across parallel agents. - Reflect specifically the “reflect mod” plugin, not the older Claude Reflect plugin turns a repeated correction into a proposed instruction you review and save into your project’s config file. - None of these mods make their own model calls just to render their panels, so the display itself doesn’t add to your usage bill. The agents and edits they’re observing still consume your normal Claude allowance. Remy is new. The platform isn't. Remy is the latest expression of years of platform work. Not a hastily wrapped LLM. How do you install and verify a Claude Code mod? Mods install through Claude Code’s plugin system, but installing a plugin isn’t the same as installing a mod. A plugin that only contains a skill won’t behave like the interactive mods described here. Before installing anything, check your version with claude --version . These mods were demonstrated on version 2.1.287 or newer, where mods are enabled by default older experimental environment variable flags aren’t needed anymore . If you’re on a native install, run claude update first. The general install pattern is: 1. Add the plugin’s marketplace repository with claude plugin marketplace add