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[ARTICLE · art-66391] src=arxiv.org ↗ pub= topic=artificial-intelligence verified=true sentiment=· neutral

3D FaceShell: Attribute Transfer in 3D Face Avatars as a VLM Defense Mechanism

Researchers propose 3D FaceShell, a framework that adds subtle, learnable perturbations to 3D face avatars to mislead vision-language models (VLMs) from inferring sensitive attributes, while preserving geometric fidelity and facial identity. Experiments on celebrity avatars show it increases attribute injection and mismatch rates across multiple black-box VLMs without compromising human-recognizable appearance.

read1 min views2 publishedJul 21, 2026

arXiv:2607.16280v1 Announce Type: new Abstract: Photorealistic 3D face avatars are increasingly deployed as reusable digital assets across applications such as telepresence, animation, and personalized media. At the same time, vision-language models (VLMs) can infer sensitive attributes from rendered images with open-ended semantic reasoning without any fine-tuning. This creates a new privacy challenge: once a 3D face avatar is shared, any of its renderings can be analyzed to extract high-level facial attributes. Existing defenses largely operate in 2D image space and do not address identity-preserving semantic manipulation of 3D facial representations. We propose 3D FaceShell, a framework for steering VLM interpretations of faces rendered from 3D models while preserving geometric fidelity and facial identity. 3D FaceShell augments the original 3D representation with a learnable Gaussian shell that produces subtle, spatially distributed perturbations optimized through multi-view embedding alignment. The perturbations are designed to be visually inconspicuous yet sufficient to redirect VLM-based attribute inference in a view-consistent manner. Extensive experiments on reconstructed celebrity face avatars and multiple black-box VLMs demonstrate that 3D FaceShell significantly increases attribute injection and mismatch rates while maintaining high perceptual similarity and identity consistency. Our results show that it is possible to manipulate VLM-level semantic interpretation of 3D faces without compromising their human-recognizable appearance.

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