2 AI agent skills for indie game devs: Godot 4 code that actually runs, and a Steam page audit A developer released two paid SKILL.md agent skills for Claude Code, Cursor and Codex CLI aimed at indie game developers. One, the Godot 4 Gameplay Architect, supplies a table of more than 40 Godot 3-to-4 renames and removals plus patterns for state machines, components, save systems and object pooling to stop coding agents from writing outdated GDScript. The other, Steam Page Doctor, returns a scored 100-point audit of a Steam store page with prioritized fixes, store copy, a 20-tag plan and a launch timeline. If you use Cursor or Claude Code for game dev, you've seen it: the agent writes Godot 3 code that breaks in Godot 4. And your Steam page is the thing that decides your wishlists. I built a skill for each. Stops the agent from writing outdated GDScript. It has a table of 40+ Godot 3 to 4 renames and removals yield vs await, KinematicBody2D vs CharacterBody2D, export syntax, signals and more , ready patterns for state machines, components, save systems and object pooling, and a pre-release checklist. https://skillhq.dev/skills/tommy/godot4-gameplay-architect https://skillhq.dev/skills/tommy/godot4-gameplay-architect Give your agent your Steam store page and it returns a scored audit 100-point weighted rubric , prioritised fixes, ready-to-paste short description and About This Game copy, a 20-tag plan, and a timeline for Coming Soon, Next Fest and launch. It never invents claims about your game. https://skillhq.dev/skills/tommy/steam-page-doctor https://skillhq.dev/skills/tommy/steam-page-doctor Both install as SKILL.md skills in Claude Code, Cursor and Codex CLI. What's your agent's worst Godot habit? Disclosure: I made these skills and they're paid.