# 2 AI agent skills for indie game devs: Godot 4 code that actually runs, and a Steam page audit

> Source: <https://dev.to/tommy91dev/2-ai-agent-skills-for-indie-game-devs-godot-4-code-that-actually-runs-and-a-steam-page-audit-12g1>
> Published: 2026-10-17 11:52:30+00:00

If you use Cursor or Claude Code for game dev, you've seen it: the agent writes Godot 3 code that breaks in Godot 4. And your Steam page is the thing that decides your wishlists. I built a skill for each.

Stops the agent from writing outdated GDScript. It has a table of 40+ Godot 3 to 4 renames and removals (yield vs await, KinematicBody2D vs CharacterBody2D, export syntax, signals and more), ready patterns for state machines, components, save systems and object pooling, and a pre-release checklist.

[https://skillhq.dev/skills/tommy/godot4-gameplay-architect](https://skillhq.dev/skills/tommy/godot4-gameplay-architect)

Give your agent your Steam store page and it returns a scored audit (100-point weighted rubric), prioritised fixes, ready-to-paste short description and About This Game copy, a 20-tag plan, and a timeline for Coming Soon, Next Fest and launch. It never invents claims about your game.

[https://skillhq.dev/skills/tommy/steam-page-doctor](https://skillhq.dev/skills/tommy/steam-page-doctor)

Both install as SKILL.md skills in Claude Code, Cursor and Codex CLI. What's your agent's worst Godot habit?

*Disclosure: I made these skills and they're paid.*
